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Match Events

Info

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OnMapLoaded

This event is fired when the map has loaded on the client end.

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string OnMapLoaded;
Event Return Type Example Return Value
string (Internal Map Name) Juliett

Danger

This returns the internal map name, and not the client name.

Internal Map Dictionary
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internal Dictionary<string, string> InternalMapNames = new()
{
    {"Juliett", "Sunset"},
    {"Jam", "Lotus"},
    {"Pitt", "Pearl"},
    {"Canyon", "Fracture"},
    {"Foxtrot", "Breeze"},
    {"Port", "Icebox"},
    {"Ascent", "Ascent"},
    {"Bonsai", "Split"},
    {"Triad", "Haven"},
    {"Duality", "Bind"},
};

Match_Started

This event is fired when the match is started

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string Match_Started;

Event Return Type Example Return Value
string None

OnMatchEnded

This event is fired when the match has ended

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string OnMatchEnded;
Event Return Type Example Return Value
string (Winning Team) Blue OR Red